a composite mid shot, two different shots taken from same tripod location at night one with a girl sitting looking out the window of slc at night time, one with a boy shifting his gaze from the window to the girl in a failed attempt to be sly about it. one of the shots is upside down. all the shots are at night so I can green screen the windows and replace with some low opacity water running or swirling water basically any swirling motion I can easily capture. Sounds will be heavily edited to make a cycle of comfortable and uncomfortable white noise.
the aesthetic is cosmic, in the same way you can show a map of the solar system puts earth and mars seemingly close together yet the distance is vast, the illusion of scale or rather the illusion that the scale that our senses portray to us is useful for more than just survival. One of the terrors of C’Thun is the idea of maddening secrets, truths that will bend a person’s psyche past the point of return, which raises the question of can we think too big, is there a truth so massive in scale that we can’t even wrap our minds around even a portion of it.
My inspiration for this piece is Neil Gaiman’s short story “How To Talk To Girls At Parties”, which tells the story of a shy young punk being dragged into crashing the wrong party which leads him to terrible flirt with girls that are “embodiments of Universes, aliens, and other things on the same scale of cosmic horror?”. Which ends with the guy being dragged away from almost being literally killed by talking with a girl or at least driven mad.
Starring and directed by Josh fand
Cameraman: Zac Wabnitz
From my peer Critituqe, I will be analyzing Stephanie’s walk cycle. The piece has a lot of poping which covers up some decent poses, Stephanie really needs to change the timing in between poses, it looks like there only 1 frame in between her keys, which makes the movement of the arms and shoulders look like snapping into place rather than swinging. Overall I think if Stephanie just fix her timing this would be a good piece of animation.